Unreal Engine 4.25 is now available for download and offers a variety of new and improved features for all industries. Unreal Engine has become a driving force in the professional markets, especially for AEC as well as manufacturing and, more recently, virtual production.
Unreal Engine 4.25 supports next generation gaming platforms such as Sony PlayStation 5 and Microsoft Xbox Series X. In addition, the new engine update brings production-ready ray tracing tools and native LiDAR point cloud support, shading model improvements, and other features that are expected to be of great interest to professionals in the AEC market.
Version 4.25 provides production-ready ray tracing capabilities and support for Niagara mesh emitters on both the CPU and GPU, as well as new support for the anisotropic shading model and major improvements to the clear coat shading model.
This will greatly improve the quality of the display for professional use in solutions using Unreal Engine 4.25.
There are also improvements to the shading model, such as a new physically based Thin Transparency shading model; it provides native support for true-toned translucent materials with physically accurate properties, allowing artists to simulate materials such as tinted car windows in a single render pass.
In addition, the new version includes support for HoloLens 2, performance improvements, new support for mixed reality capture from a third party camera's perspective, the new ability to remove HoloLens from Unreal Engine applications via a command line, and initial support for Azure Spatial Anchors.
For a complete overview, please refer to the release notes at www.unrealengine.com.