The automotive industry is by far not the only industry using Unreal Engine. Currently, there is also a lot of talk about "Virtual Production". At least since the release of the Star Wars series "The Mandalorian". Companies in the fields of architecture, engineering, manufacturing as well as training and simulation now use the platform.
There are many examples of this:
- The AR/VR company Inlusion uses Unreal Engine to develop virtual reality experiences for training in aircraft repair and maintenance.
- The construction company Group Legendre uses Unreal Engine to produce VR experiences of early design concepts.
- HOK, an architecture and engineering company, aggregates BIM data in Unreal Engine and uses it for rapid iterations and customer presentations.
- CM Labs uses Unreal Engine's visualization and gameplay workflows to enhance its industrial simulators.
- Architectural firm HKS used Unreal Engine to create photorealistic tours of its new baseball stadium in Arlington, Texas.
- Digital data company Daimler Protics is using Unreal Engine to develop a design review platform described as "a multiplayer online game for engineers".
As these examples illustrate, many Unreal Engine users are using the platform for AR and VR, which are becoming increasingly important throughout the design, manufacturing and training sectors.
One advantage of Unreal Engine is its flexibility. Users can freely access the source code, customize it with a full C++ API, and create custom functions using Python or Blueprint.
With its flexibility, cost effectiveness, and collaboration capabilities, Epic Games considers the Unreal Engine a virtually universal platform for 3D development.